For Testing Purposes

A hobby blog covering topics like comics, video games, video game development, and tabletop gaming

Tuesday, April 7, 2020

Mechanical Review: You can't go home again.

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This post is an addendum to the fantastic blog post here:        "Don’t remake an old game" by Eamonn McHugh-Roohr Ask yourself...
Monday, March 23, 2020

Mechancial Review: Leg-destruction in Mechwarrior-style video games.

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(a  BL-6-KNT Black Knight engages a EXC-B2 Excalibur in desperate melee, circa 2780...) This post was started off a conversation I ...
Wednesday, May 15, 2019

battleMETAL - And Yet, Somehow it all works - part 5 - Arming Menu

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Load and lock… On the heels of talking about the Deployment Menu , there’s another menu that I had a lot of fun building and consider a tec...
Wednesday, May 8, 2019

battleMETAL - And Yet, Somehow it all works - part 4 - Deployment Menu

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Prepare for drop! Checking my post timeline and realized that this blog series has now been running for a year, huzzah! Also, core coding of...
Monday, April 15, 2019

battleMETAL - Quick update 4/15/2019

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Where the hell have you been?   I know I know, I'm really bad at maintaining a blog. So I've been busy with a slice of life, some ...
Monday, January 28, 2019

battleMETAL - And Yet, Somehow it all works - part 3 - Animatics

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Quite an animated conversation One of the feature’s I wanted to exist in battleMETAL was that of ‘animatics.’ For background, an ‘animat...
Monday, January 21, 2019

battleMETAL - And Yet, Somehow it all works - part 2 - HUD

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Heads up!? Now that we’re sort of familiar with CSQC and what its about, we can take a look at the HUD for battleMETAL. There were ...
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